This commit is contained in:
Timo Hocker 2020-06-27 15:44:16 +02:00
commit b06bf13382
7 changed files with 251 additions and 0 deletions

40
Boid.java Normal file
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import java.awt.Graphics;
import java.util.ArrayList;
import java.util.Random;
public class Boid extends PhysicsObject implements Drawable {
public Boid(int width, int height) {
super(0, 0, 0, 0);
Random r = new Random();
this.x = r.nextInt(width);
this.y = r.nextInt(height);
this.apply_force(r.nextFloat() * 2 - 1, r.nextFloat() * 2 - 1, 1);
}
@Override
public void draw(Graphics g) {
g.fillOval((int) x, (int) y, 2, 2);
}
@Override
public void simulate() {
super.simulate();
ArrayList<PhysicsObject> others = ChunkManager.get_objects((int) x, (int) y);
if (others.size() == 0)
return;
for (PhysicsObject o : others) {
double dist = this.get_sqr_distance(o);
if (dist < 500 && dist > 20) {
// Rule 1: collect in groups
this.apply_force(o.x - x, o.y - y, (float) Math.min(0.005 / dist, 1));
this.apply_force(o.v_x, o.v_y, 0.005f);
} else if (dist < 20) {
// Rule 2: keep distance
this.apply_force(x - o.x, y - o.y, (float) Math.min(0.005 / dist, 1));
}
}
}
}

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ChunkManager.java Normal file
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import java.util.ArrayList;
public class ChunkManager {
private static ArrayList<ArrayList<PhysicsObject>> chunks;
private static int width;
private static int height;
private static int chunks_x;
private static int chunks_y;
public static void init(int width, int height, int chunks_x, int chunks_y) {
ChunkManager.width = width;
ChunkManager.height = height;
ChunkManager.chunks_x = chunks_x;
ChunkManager.chunks_y = chunks_y;
ChunkManager.chunks = new ArrayList<ArrayList<PhysicsObject>>(chunks_x * chunks_y);
ChunkManager.clear();
}
public static void clear() {
chunks.clear();
for (int i = 0; i < chunks_x * chunks_y; i++) {
chunks.add(new ArrayList<PhysicsObject>());
}
}
private static int[] to_chunk_coordinates(int x, int y) {
return new int[] { (x * chunks_x) / width, (y * chunks_y) / height };
}
private static int get_chunk_index(int x, int y) {
return x + (y * chunks_x);
}
private static int wrap(int index, int max) {
int normalized = index;
while (normalized < 0) {
normalized += max;
}
return normalized % max;
}
public static void register(PhysicsObject obj) {
int[] chunk = to_chunk_coordinates((int)obj.x, (int)obj.y);
int index = get_chunk_index(chunk[0], chunk[1]);
chunks.get(index).add(obj);
}
public static ArrayList<PhysicsObject> get_objects(int x, int y) {
int[] chunk = to_chunk_coordinates(x, y);
int[][] chunks = new int[][] {
chunk,
new int[] {wrap(chunk[0] + 1,chunks_x), chunk[1]},
new int[] {wrap(chunk[0] - 1,chunks_x), chunk[1]},
new int[] {wrap(chunk[0] + 1,chunks_x), wrap(chunk[1] + 1, chunks_y)},
new int[] {wrap(chunk[0] - 1,chunks_x), wrap(chunk[1] + 1, chunks_y)},
new int[] {wrap(chunk[0] + 1,chunks_x), wrap(chunk[1] - 1, chunks_y)},
new int[] {wrap(chunk[0] - 1,chunks_x), wrap(chunk[1] - 1, chunks_y)},
new int[] {chunk[0], wrap(chunk[1] + 1, chunks_y)},
new int[] {chunk[0], wrap(chunk[1] - 1, chunks_y)}
};
ArrayList<PhysicsObject> objects = new ArrayList<PhysicsObject>();
for (int[] c : chunks) {
int index = get_chunk_index(c[0], c[1]);
objects.addAll(ChunkManager.chunks.get(index));
}
return objects;
}
}

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Display.java Normal file
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import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
public class Display extends JFrame {
private static final long serialVersionUID = 8274011568777903027L;
private int width;
private int height;
private DrawableCollection dc;
public Display(int width, int height, DrawableCollection dc) {
this.width = width;
this.height = height;
this.dc = dc;
this.setSize(width, height);
this.setVisible(true);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
}
@Override
public void paint(Graphics g) {
BufferedImage b = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
Graphics bg = b.getGraphics();
bg.setColor(Color.BLACK);
bg.fillRect(0, 0, width, height);
bg.setColor(Color.WHITE);
for (Drawable d : dc.get_drawables()) {
d.draw(bg);
}
g.drawImage(b,0, 0, width, height, Color.BLACK, this);
}
}

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Drawable.java Normal file
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import java.awt.Graphics;
public interface Drawable {
public void draw(Graphics g);
}

3
DrawableCollection.java Normal file
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public interface DrawableCollection {
public Drawable[] get_drawables();
}

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Main.java Normal file
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import java.util.Timer;
import java.util.TimerTask;
public class Main implements DrawableCollection {
private static final int WIDTH = 800;
private static final int HEIGHT = 600;
private static final int BOID_COUNT = 10000;
private static final int CHUNKS_X = 32;
private static final int CHUNKS_Y = 32;
private static final int FRAME_STEP = 16;
private static final float MAX_SPEED = 1;
private Boid[] boids;
private Display d;
public static void main(String[] args) throws InterruptedException {
ChunkManager.init(WIDTH, HEIGHT, CHUNKS_X, CHUNKS_Y);
PhysicsObject.width = WIDTH;
PhysicsObject.height = HEIGHT;
PhysicsObject.max_speed = MAX_SPEED;
new Main().run();
}
public Main() {
boids = new Boid[BOID_COUNT];
for (int i = 0; i < BOID_COUNT; i++) {
boids[i] = new Boid(WIDTH, HEIGHT);
}
d = new Display(WIDTH, HEIGHT, this);
}
public void run() {
new Timer().scheduleAtFixedRate(new TimerTask() {
@Override
public void run() {
for (Boid b : boids) {
b.simulate();
}
ChunkManager.clear();
for (Boid b : boids) {
ChunkManager.register(b);
}
d.repaint();
}
}, 100, FRAME_STEP);
}
@Override
public Drawable[] get_drawables() {
return boids;
}
}

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PhysicsObject.java Normal file
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public class PhysicsObject {
public float x;
public float y;
public float v_x;
public float v_y;
public static int width = 0;
public static int height = 0;
public static float max_speed = 0;
public void simulate() {
v_x = clamp(v_x, -max_speed, max_speed) * 0.998f;
v_y = clamp(v_y, -max_speed, max_speed) * 0.998f;
x += v_x;
y += v_y;
while (x < 0) {
x += width;
}
while (y < 0) {
y += height;
}
x %= width;
y %= height;
}
private float clamp(float f, float min, float max) {
return Math.min(max, Math.max(f, min));
}
public void apply_force(float x, float y, float factor) {
if (x == 0 && y == 0)
return;
double len = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
v_x += (x / len) * factor;
v_y += (y / len) * factor;
}
public PhysicsObject(int x, int y, float v_x, float v_y) {
this.x = x;
this.y = y;
this.v_x = v_x;
this.v_y = v_y;
}
public double get_sqr_distance(PhysicsObject obj) {
return Math.pow(obj.x - x, 2) + Math.pow(obj.y - y, 2);
}
}