import java.awt.Graphics; import java.util.ArrayList; import java.util.Random; public class Boid extends PhysicsObject implements Drawable { public Boid(int width, int height) { super(0, 0, 0, 0); Random r = new Random(); this.x = r.nextInt(width); this.y = r.nextInt(height); this.apply_force(r.nextFloat() * 2 - 1, r.nextFloat() * 2 - 1, 1); } @Override public void draw(Graphics g) { g.fillOval((int) x, (int) y, 2, 2); } @Override public void simulate() { super.simulate(); ArrayList others = ChunkManager.get_objects((int) x, (int) y); if (others.size() == 0) return; for (PhysicsObject o : others) { double dist = this.get_sqr_distance(o); if (dist < 500 && dist > 20) { // Rule 1: collect in groups this.apply_force(o.x - x, o.y - y, (float) Math.min(0.005 / dist, 1)); this.apply_force(o.v_x, o.v_y, 0.005f); } else if (dist < 20) { // Rule 2: keep distance this.apply_force(x - o.x, y - o.y, (float) Math.min(0.005 / dist, 1)); } } } }