boid/Boid.java
2020-06-27 16:19:15 +02:00

56 lines
1.6 KiB
Java

import java.awt.Graphics;
import java.util.ArrayList;
import java.util.Random;
public class Boid extends PhysicsObject implements Drawable {
private int group;
public Boid(int width, int height, int group) {
super(0, 0, 0, 0);
Random r = new Random();
this.x = r.nextInt(width);
this.y = r.nextInt(height);
this.apply_force(r.nextFloat() * 2 - 1, r.nextFloat() * 2 - 1, 1);
this.group = group;
}
@Override
public void draw(Graphics g) {
g.fillOval((int) x, (int) y, 2, 2);
}
public void simulate(int group) {
super.simulate();
// Gruppen werden zeitversetzt aktualisiert um die Performance zu verbessern
if (this.group != group)
return;
ArrayList<PhysicsObject> others = ChunkManager.get_objects((int) x, (int) y);
int other_count = others.size();
if (other_count == 0)
return;
for (int i = 0; i < other_count; i++) {
// Überprüfung teilweise überspringen, wenn es zu viele objekte in der Nähe gibt
if ((i + group) % Math.max(1, other_count / 16) != 1)
continue;
PhysicsObject o = others.get(i);
double dist = this.get_sqr_distance(o);
if (dist < 500 && dist > 20) {
// Regel 1: Zu anderen hin bewegen
this.apply_force(o.x - x, o.y - y, (float) Math.min(0.005 / dist, 1));
// Regel 3: In die Richtung der anderen fliegen
this.apply_force(o.v_x, o.v_y, 0.005f);
} else if (dist < 20) {
// Regel 2: Abstand halten
this.apply_force(x - o.x, y - o.y, (float) Math.min(0.005 / dist, 1));
}
}
}
}