classes
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@ -16,7 +16,6 @@ Lessons:
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Work in progress:
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Work in progress:
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- use attributes or functions from a function within an object
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- constructors
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- constructors
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- encapsulation
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- encapsulation
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- getter / setter / property
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- getter / setter / property
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9
cpp/classes/README.md
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9
cpp/classes/README.md
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# Classes in C++
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In c++ classes are defined using a header file and the implementation in a
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regular .cpp file. Explanations to the structure can be found in the files themselves
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## Relevant files
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- [car.h](./car.h)
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- [car.cpp](./car.cpp)
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23
cpp/classes/car.cpp
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23
cpp/classes/car.cpp
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// include the header file
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#include "car.h"
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// include necessary libraries and namespaces
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#include <iostream>
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#include <string>
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using namespace std;
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// define the implementation for car.print_info()
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void car::print_info()
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{
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cout << "Car Information:" << endl;
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// fields that are defined in the header file can just be used like normal variables here
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cout << "- manufacturer: " << manufacturer << endl;
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cout << "- model: " << model << endl;
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}
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/*
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That's everything for the .cpp file.
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Since fields don't have an implementation and are already defined in the header file, they can be left out here.
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*/
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40
cpp/classes/car.h
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40
cpp/classes/car.h
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// #pragma once is usually included in header files to make sure they are only loaded once
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// it's a simpler version of include guards, which are necessary to prevent conflicts
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#pragma once
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/*
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in case #pragma once is not supported by your compiler you'll need more basic include guards
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in this case it would be
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#ifndef car_h
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#define car_h
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...class contents
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#endif
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*/
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// including a necessary library and namespace to work with strings
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#include <string>
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using namespace std;
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// define the class
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class car
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{
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// define the visibility of the following fields and methods
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// in this case everything is public since visibility is a topic in future lessons
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public:
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// define two strings, manufacturer and model
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std::string manufacturer;
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std::string model;
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// define a function that will print out information
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void print_info();
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};
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/*
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That completes the header file, as you can see, there are no implementations in here.
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That's because they will be added in the car.cpp file.
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*/
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20
cpp/classes/main.cpp
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cpp/classes/main.cpp
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#include "car.h"
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#include <cstring>
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int main() {
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// create a new car and store it in the variable 'a'
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// in contrast to java, c++ does not need initialization with the 'new' keyword here.
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car a;
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// set some data for that car
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a.manufacturer = "Benz";
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a.model = "Velo";
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// do the same for a second car
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car b;
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b.manufacturer = "Ford";
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b.model = "Model T";
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// use a function of the car class to print out the information
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a.print_info();
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b.print_info();
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}
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18
java/classes/Car.java
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18
java/classes/Car.java
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/**
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* this class is also declared with the public keyword to make it accessible
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* outside of the current file
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*/
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public class Car {
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public String model = "";
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public String manufacturer = "";
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public void print_info() {
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System.out.println("Car Information:");
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/**
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* To access fields of the current object the this keyword is used. It is
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* possible to omit that keyword, but it's recommended to be used anyways.
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*/
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System.out.println("- manufacturer: " + this.manufacturer);
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System.out.println("- model: " + this.model);
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}
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}
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5
java/classes/README.md
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5
java/classes/README.md
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# Java Example
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Relevant Files:
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- [Car.java](./Car.java)
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18
java/classes/main.java
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18
java/classes/main.java
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public class main {
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public static void main(String[] args) {
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// create a new car and store it in the variable 'a'
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Car a = new Car();
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// set some data for that car
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a.manufacturer = "Benz";
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a.model = "Velo";
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// do the same for a second car
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Car b = new Car();
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b.manufacturer = "Ford";
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b.model = "Model T";
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// use a function of the car class to print out the information
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a.print_info();
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b.print_info();
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}
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}
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@ -1,14 +1,25 @@
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# Creating Classes
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# Creating Classes
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This lesson is going to use the same code from last time to explain
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This lesson is going to use the same code from last time to explain the class
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the class structure itself.
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structure itself.
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Since the example languages can have quite different styles of
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Since the example languages can have quite different styles of class
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class declaration, I will just give a basic explanation here and then
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declaration, I will just give a basic explanation here and then discuss every
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discuss every language in detail in their own description file.
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language in detail in their own description file.
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Classes are blueprints for the objects you create. You define how the
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Classes are blueprints for the objects you create. You define how the object
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object will look like and more importantly for the computer how much
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will look like and more importantly for the computer how much space it will use
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space it will use in memory.
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in memory.
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The main parts of a class are fields and methods. One for storing data and one
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for processing that data. Fields are placed at the top of the class and look
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like general variable declarations. Methods can take in arguments and also use
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the fields declared in the class. They can modify data in the object or just
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return some data to the caller.
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## Code examples and language specific explanations
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- [Java](../java/classes/README.md)
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- [Rust](../rust/classes/README.md)
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- [C++](../cpp/classes/README.md)
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- [JavaScript (using TypeScript)](../typescript/classes/README.md)
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5
rust/classes/Cargo.lock
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5
rust/classes/Cargo.lock
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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[[package]]
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name = "rust-oop"
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version = "0.1.0"
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9
rust/classes/Cargo.toml
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rust/classes/Cargo.toml
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[package]
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name = "rust-oop"
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version = "0.1.0"
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authors = ["Timo Hocker <t-hocker@web.de>"]
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edition = "2018"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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11
rust/classes/README.md
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11
rust/classes/README.md
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# Classes in Rust
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Rust doesn't have classes like Java or other typical c style languages. Instead
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there are Structs and Traits.
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Structs are responsible for storing data and nothing else. Traits define
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functions that can be used.
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## Relevant Files
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- [car.rs](./src/car.rs)
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27
rust/classes/src/car.rs
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rust/classes/src/car.rs
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/*
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* Define the trait Information that will contain the function print_info()
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*/
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pub trait Information {
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// define the function, &self is an argument that will be autofilled
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// when running the function and it will reference the current object
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fn print_info(&self);
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}
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/*
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* Define the struct Car, which will hold all the necessary information
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*/
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pub struct Car {
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pub manufacturer: String,
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pub model: String
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}
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/*
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* Implementing the trait Information for the struct Car
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*/
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impl Information for Car {
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fn print_info(&self) {
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println!("Car Information:");
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println!("- manufacturer: {}", self.manufacturer);
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println!("- model: {}", self.model);
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}
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}
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23
rust/classes/src/main.rs
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rust/classes/src/main.rs
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mod car;
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use car::Information;
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fn main() {
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// create a new car and store it in the variable 'a'
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// rust also doesn't use the 'new' keyword
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// all attributes have to be defined upon creation of the object
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let a = car::Car {
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// set some data for that car
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manufacturer: "Benz".to_string(),
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model: "Velo".to_string()
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};
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// do the same for a second car
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let b = car::Car {
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manufacturer: "Ford".to_string(),
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model: "Model T".to_string()
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};
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// use a function of the car class to print out the information
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a.print_info();
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b.print_info();
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}
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5
typescript/classes/README.md
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typescript/classes/README.md
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# Typescript Example
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## Relevant Files
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- [car.ts](./car.ts)
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15
typescript/classes/car.ts
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15
typescript/classes/car.ts
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/**
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* the class is defined with the export keyword to make it usable outside of the current file
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*/
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export class Car {
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// define the fields
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manufacturer: string = '';
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model: string = '';
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// define the function print_info
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print_info() {
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console.log('Car Information:');
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console.log(`- manufacturer: ${this.manufacturer}`);
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console.log(`- model: ${this.model}`);
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}
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}
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16
typescript/classes/index.ts
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16
typescript/classes/index.ts
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import {Car} from './car'
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// create a new car and store it in the variable 'a'
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const a = new Car();
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// set some data for that car
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a.manufacturer = 'Benz';
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a.model = 'Velo';
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// do the same for a second car
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const b = new Car();
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b.manufacturer = 'Ford';
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b.model = 'Model T';
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// use a function of the car class to print out the information
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a.print_info();
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b.print_info();
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11
typescript/classes/package.json
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typescript/classes/package.json
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{
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"name": "ts-oop",
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"version": "1.0.0",
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"description": "",
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"main": "index.js",
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"author": "",
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"license": "ISC"
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}
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66
typescript/classes/tsconfig.json
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typescript/classes/tsconfig.json
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{
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"compilerOptions": {
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/* Basic Options */
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// "incremental": true, /* Enable incremental compilation */
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"target": "es5", /* Specify ECMAScript target version: 'ES3' (default), 'ES5', 'ES2015', 'ES2016', 'ES2017', 'ES2018', 'ES2019', 'ES2020', or 'ESNEXT'. */
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"module": "commonjs", /* Specify module code generation: 'none', 'commonjs', 'amd', 'system', 'umd', 'es2015', 'es2020', or 'ESNext'. */
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// "lib": [], /* Specify library files to be included in the compilation. */
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// "allowJs": true, /* Allow javascript files to be compiled. */
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// "checkJs": true, /* Report errors in .js files. */
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// "jsx": "preserve", /* Specify JSX code generation: 'preserve', 'react-native', or 'react'. */
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// "declaration": true, /* Generates corresponding '.d.ts' file. */
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// "declarationMap": true, /* Generates a sourcemap for each corresponding '.d.ts' file. */
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// "sourceMap": true, /* Generates corresponding '.map' file. */
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// "outFile": "./dist", /* Concatenate and emit output to single file. */
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"outDir": "./dist", /* Redirect output structure to the directory. */
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// "rootDir": "./", /* Specify the root directory of input files. Use to control the output directory structure with --outDir. */
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// "composite": true, /* Enable project compilation */
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// "tsBuildInfoFile": "./", /* Specify file to store incremental compilation information */
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// "removeComments": true, /* Do not emit comments to output. */
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// "noEmit": true, /* Do not emit outputs. */
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// "importHelpers": true, /* Import emit helpers from 'tslib'. */
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// "downlevelIteration": true, /* Provide full support for iterables in 'for-of', spread, and destructuring when targeting 'ES5' or 'ES3'. */
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// "isolatedModules": true, /* Transpile each file as a separate module (similar to 'ts.transpileModule'). */
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/* Strict Type-Checking Options */
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"strict": true, /* Enable all strict type-checking options. */
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// "noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */
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// "strictNullChecks": true, /* Enable strict null checks. */
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// "strictFunctionTypes": true, /* Enable strict checking of function types. */
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// "strictBindCallApply": true, /* Enable strict 'bind', 'call', and 'apply' methods on functions. */
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// "strictPropertyInitialization": true, /* Enable strict checking of property initialization in classes. */
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// "noImplicitThis": true, /* Raise error on 'this' expressions with an implied 'any' type. */
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// "alwaysStrict": true, /* Parse in strict mode and emit "use strict" for each source file. */
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/* Additional Checks */
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// "noUnusedLocals": true, /* Report errors on unused locals. */
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// "noUnusedParameters": true, /* Report errors on unused parameters. */
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// "noImplicitReturns": true, /* Report error when not all code paths in function return a value. */
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// "noFallthroughCasesInSwitch": true, /* Report errors for fallthrough cases in switch statement. */
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/* Module Resolution Options */
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// "moduleResolution": "node", /* Specify module resolution strategy: 'node' (Node.js) or 'classic' (TypeScript pre-1.6). */
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// "baseUrl": "./", /* Base directory to resolve non-absolute module names. */
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// "paths": {}, /* A series of entries which re-map imports to lookup locations relative to the 'baseUrl'. */
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// "rootDirs": [], /* List of root folders whose combined content represents the structure of the project at runtime. */
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// "typeRoots": [], /* List of folders to include type definitions from. */
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// "types": [], /* Type declaration files to be included in compilation. */
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// "allowSyntheticDefaultImports": true, /* Allow default imports from modules with no default export. This does not affect code emit, just typechecking. */
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"esModuleInterop": true, /* Enables emit interoperability between CommonJS and ES Modules via creation of namespace objects for all imports. Implies 'allowSyntheticDefaultImports'. */
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// "preserveSymlinks": true, /* Do not resolve the real path of symlinks. */
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// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
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|
||||||
|
/* Source Map Options */
|
||||||
|
// "sourceRoot": "", /* Specify the location where debugger should locate TypeScript files instead of source locations. */
|
||||||
|
// "mapRoot": "", /* Specify the location where debugger should locate map files instead of generated locations. */
|
||||||
|
// "inlineSourceMap": true, /* Emit a single file with source maps instead of having a separate file. */
|
||||||
|
// "inlineSources": true, /* Emit the source alongside the sourcemaps within a single file; requires '--inlineSourceMap' or '--sourceMap' to be set. */
|
||||||
|
|
||||||
|
/* Experimental Options */
|
||||||
|
// "experimentalDecorators": true, /* Enables experimental support for ES7 decorators. */
|
||||||
|
// "emitDecoratorMetadata": true, /* Enables experimental support for emitting type metadata for decorators. */
|
||||||
|
|
||||||
|
/* Advanced Options */
|
||||||
|
"forceConsistentCasingInFileNames": true /* Disallow inconsistently-cased references to the same file. */
|
||||||
|
}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user