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|---|---|---|---|
| ec1ebcaed6 | |||
| f6e6180958 | |||
| 608dafaf85 | |||
| a0bdd99b3f | |||
| 0d55cf1273 | |||
| 804adb3b89 | |||
| 5abcc6ed5a | 
							
								
								
									
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							| @@ -0,0 +1,6 @@ | ||||
| { | ||||
|   "files.associations": { | ||||
|     "system_error": "cpp", | ||||
|     "xlocale": "cpp" | ||||
|   } | ||||
| } | ||||
| @@ -14,13 +14,14 @@ Lessons: | ||||
| - [instanciating objects, accessing attributes and methods](./lessons/Instances.md) | ||||
| - [creating a class](./lessons/Classes.md) | ||||
| - [constructors](./lessons/Constructors.md) | ||||
| - [encapsulation](./lessons/Encapsulation.md) | ||||
| - [inheritance](./lessons/Inheritance.md) | ||||
| - [properties](./lessons/Properties.md) | ||||
| - [polymorphism](./lessons/Polymorphism.md) | ||||
|  | ||||
| Work in progress: | ||||
|  | ||||
| - inheritance | ||||
| - encapsulation | ||||
| - getter / setter / property | ||||
| - polymorphism | ||||
| - virtual classes | ||||
| - interfaces | ||||
| - Factories | ||||
| - Generics | ||||
|   | ||||
							
								
								
									
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								cpp/Polymorphism.md
									
									
									
									
									
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							| @@ -0,0 +1,5 @@ | ||||
| # Polymorphism | ||||
|  | ||||
| Relevant files: | ||||
|  | ||||
| - [main.cpp](./inheritance/main.cpp) | ||||
							
								
								
									
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								cpp/inheritance/README.md
									
									
									
									
									
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								cpp/inheritance/README.md
									
									
									
									
									
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							| @@ -0,0 +1,13 @@ | ||||
| # Inheritance | ||||
|  | ||||
| c++ also allows to inherit from multiple base classes at once, but that is a | ||||
| little to complicated for this lesson. | ||||
|  | ||||
| Relevant files: | ||||
|  | ||||
| - [animal.h](./animal.h) | ||||
| - [animal.cpp](./animal.cpp) | ||||
| - [cat.h](./cat.h) | ||||
| - [cat.cpp](./cat.cpp) | ||||
| - [dog.h](./dog.h) | ||||
| - [dog.cpp](./dog.cpp) | ||||
							
								
								
									
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								cpp/inheritance/animal.cpp
									
									
									
									
									
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								cpp/inheritance/animal.cpp
									
									
									
									
									
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							| @@ -0,0 +1,11 @@ | ||||
| #include "animal.h" | ||||
| #include <iostream> | ||||
| #include <string> | ||||
|  | ||||
| animal::animal(std::string name) { | ||||
|   this->name = name; | ||||
| } | ||||
|  | ||||
| void animal::make_sound() { | ||||
|   cout << name << ":" << endl; | ||||
| } | ||||
							
								
								
									
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								cpp/inheritance/animal.h
									
									
									
									
									
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								cpp/inheritance/animal.h
									
									
									
									
									
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							| @@ -0,0 +1,13 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include <string> | ||||
| using namespace std; | ||||
|  | ||||
| class animal | ||||
| { | ||||
|   public: | ||||
|     std::string name; | ||||
|     // define make_sound as virtual to allow overriding in subclasses | ||||
|     virtual void make_sound(); | ||||
|     animal(std::string name); | ||||
| }; | ||||
							
								
								
									
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								cpp/inheritance/cat.cpp
									
									
									
									
									
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							| @@ -0,0 +1,12 @@ | ||||
| #include "cat.h" | ||||
|  | ||||
| #include <iostream> | ||||
| #include <string> | ||||
|  | ||||
| void cat::make_sound() { | ||||
|   // call the base class function first | ||||
|   animal::make_sound(); | ||||
|  | ||||
|   // add additional functionality | ||||
|   cout << "meow" << endl; | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,16 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include <string> | ||||
| // include the animal header | ||||
| #include "animal.h" | ||||
| using namespace std; | ||||
|  | ||||
| // make the class inherit from animal | ||||
| class cat: public animal | ||||
| { | ||||
|   // include the animal constructor | ||||
|   using animal::animal; | ||||
|   public: | ||||
|     // override the make_sound function | ||||
|     void make_sound() override; | ||||
| }; | ||||
							
								
								
									
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							| @@ -0,0 +1,10 @@ | ||||
| #include "dog.h" | ||||
|  | ||||
| #include <iostream> | ||||
| #include <string> | ||||
|  | ||||
| void dog::make_sound() { | ||||
|   // implement own functionality | ||||
|   cout << "doggo " << name << " says:" << endl; | ||||
|   cout << "woof!" << endl; | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,16 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include <string> | ||||
| // include the animal header | ||||
| #include "animal.h" | ||||
| using namespace std; | ||||
|  | ||||
| // make the class inherit from animal | ||||
| class dog: public animal | ||||
| { | ||||
|   // include the animal constructor | ||||
|   using animal::animal; | ||||
|   public: | ||||
|     // override the make_sound function | ||||
|     void make_sound() override; | ||||
| }; | ||||
							
								
								
									
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							| @@ -0,0 +1,17 @@ | ||||
| #include "animal.h" | ||||
| #include "cat.h" | ||||
| #include "dog.h" | ||||
|  | ||||
| #include <string> | ||||
|  | ||||
| int main() { | ||||
|   // because cat and dog are subclasses of animal, they can be stored in an array of animals | ||||
|   animal * animals[2] = { | ||||
|     new dog("buster"), | ||||
|     new cat("mittens") | ||||
|   }; | ||||
|  | ||||
|   for (animal * a : animals) | ||||
|     // when calling the make_sound function, the implementation of the actual class gets called (in this case cat or dog) | ||||
|     a->make_sound(); | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,5 @@ | ||||
| # Polymorphism | ||||
|  | ||||
| Relevant files | ||||
|  | ||||
| - [Program.java](./inheritance/Program.java) | ||||
							
								
								
									
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							| @@ -0,0 +1,11 @@ | ||||
| public class Animal { | ||||
|   public String name; | ||||
|  | ||||
|   public Animal(String name) { | ||||
|     this.name = name; | ||||
|   } | ||||
|  | ||||
|   public void make_sound() { | ||||
|     System.out.println(this.name + ":"); | ||||
|   } | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,17 @@ | ||||
| // make the class cat inherit from Animal | ||||
| public class Cat extends Animal { | ||||
|   // java requires an explicit constructor when the supertype awaits parameters in the constructor | ||||
|   public Cat(String name) { | ||||
|     // call supertype constructor | ||||
|     super(name); | ||||
|   } | ||||
|  | ||||
|   // override make_sound | ||||
|   public void make_sound() { | ||||
|     // optional: call the parent class function | ||||
|     super.make_sound(); | ||||
|  | ||||
|     // add additional functionality | ||||
|     System.out.println("meow"); | ||||
|   } | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,14 @@ | ||||
| public class Dog extends Animal { | ||||
|   // java requires an explicit constructor when the supertype awaits parameters in the constructor | ||||
|   public Dog(String name) { | ||||
|     // call supertype constructor | ||||
|     super(name); | ||||
|   } | ||||
|  | ||||
|   // override the method make_sound | ||||
|   public void make_sound() { | ||||
|     // implement own functionality | ||||
|     System.out.println("doggo " + this.name + " says:"); | ||||
|     System.out.println("woof!"); | ||||
|   } | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,14 @@ | ||||
| public class Program { | ||||
|   public static void main(String[] args) { | ||||
|     // because cat and dog are subclasses of animal, they can be stored in an array of animals | ||||
|     Animal[] animals = {  | ||||
|       new Dog("buster"),  | ||||
|       new Cat("mittens")  | ||||
|     }; | ||||
|  | ||||
|     for (Animal a : animals) { | ||||
|       // when calling the make_sound function, the implementation of the actual class gets called (in this case cat or dog) | ||||
|       a.make_sound(); | ||||
|     } | ||||
|   } | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,7 @@ | ||||
| # Inheritance | ||||
|  | ||||
| Relevant files: | ||||
|  | ||||
| - [Animal.java](./Animal.java) | ||||
| - [Cat.java](./Cat.java) | ||||
| - [Dog.java](./Dog.java) | ||||
							
								
								
									
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								lessons/Encapsulation.md
									
									
									
									
									
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								lessons/Encapsulation.md
									
									
									
									
									
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							| @@ -0,0 +1,32 @@ | ||||
| # Encapsulation | ||||
|  | ||||
| Encapsulation is a simple lesson, this one is not gonna need any code examples. | ||||
|  | ||||
| There are typically 3 keywords you need for encapsulation: private, protected | ||||
| and public. | ||||
|  | ||||
| ## Private | ||||
|  | ||||
| Private methods and fields are only acessible from within the same class, they | ||||
| can't be read or written from outside. | ||||
|  | ||||
| ## Protected | ||||
|  | ||||
| Protected is just like private, but descendant classes can access them. | ||||
|  | ||||
| ## Public | ||||
|  | ||||
| Public is accessible from anywhere. | ||||
|  | ||||
| ## The static modifier | ||||
|  | ||||
| Static is another one of those keywords, although it doesn't really control | ||||
| access to fields and methods. Anything with the static keyword can be used | ||||
| without an instance of the class. That means you can directly access with with | ||||
| Class.property instead of creating an instance of that class first. This is used | ||||
| for example in java for the main method, since it needs to be accessible without | ||||
| running any of the programs code first. | ||||
|  | ||||
| Encapsulation is not a safety feature, it's only to make clear, which properties | ||||
| should be used by others. Methods like reflection and directly reading/writing | ||||
| memory can still access private or protected properties. | ||||
							
								
								
									
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							| @@ -0,0 +1,15 @@ | ||||
| # Inheritance | ||||
|  | ||||
| Inheritance is useful to minimize code duplicates and generalize types in base | ||||
| classes. | ||||
|  | ||||
| A Class can inherit all public and protected functions and fields from a base | ||||
| class and add its own or override existing ones. Private fields and functions | ||||
| still exist in the base class, but can't be acessed from the extending class. | ||||
|  | ||||
| ## Examples | ||||
|  | ||||
| - [Java](../java/inheritance/README.md) | ||||
| - [Rust](../rust/Inheritance.md) | ||||
| - [C++](../cpp/inheritance/README.md) | ||||
| - [JavaScript (using TypeScript)](../typescript/inheritance/README.md) | ||||
							
								
								
									
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							| @@ -0,0 +1,19 @@ | ||||
| # Polymorphism | ||||
|  | ||||
| Polymorphism is the ability to treat subclasses like their base classes, for | ||||
| example passing cat, which extends animal to a function that expects an animal | ||||
| as parameter. or storing objects of different types that all extend a common | ||||
| class in an array of that common type. | ||||
|  | ||||
| You lose acess to the properties of the subclass, but you can still access the | ||||
| base class like usual. When the subclass overrides behaviour of the base class, | ||||
| the overridden functionality in the subclass is still called. | ||||
|  | ||||
| You can regain access to properties of the subclass with casting, but you have | ||||
| to make sure that the object is actually an instance of that class or you might | ||||
| run into runtime errors. | ||||
|  | ||||
| - [Java](../java/Polymorphism.md) | ||||
| - [Rust](../rust/Inheritance.md) | ||||
| - [C++](../cpp/Polymorphism.md) | ||||
| - [JavaScript (using TypeScript)](../typescript/Polymorphism.md) | ||||
							
								
								
									
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							| @@ -0,0 +1,61 @@ | ||||
| # Properties | ||||
|  | ||||
| Properties are a way to restrict read/write access to a field and to add | ||||
| additional verifications, computations or function calls to accessing a field. | ||||
|  | ||||
| To define a property you need one private field that stores your data and the | ||||
| getter/setter for it. If you don't want it to be readable or writable, you can | ||||
| leave out either of the accessor functions. | ||||
|  | ||||
| None of the languages featured here have a full implementation of properties. | ||||
| Languages like c# and Delphi do though. | ||||
|  | ||||
| Delphi has the simplest syntax for properties I've seen so far. | ||||
|  | ||||
| ```pas | ||||
|   // this property will read from the field FFoo and write using the function set_foo | ||||
|   property Foo read FFoo write set_foo; | ||||
| ``` | ||||
|  | ||||
| C# is a bit more complicated, but still better than the languages here | ||||
|  | ||||
| ```cs | ||||
|   public string Foo | ||||
|   { | ||||
|     get => _foo; | ||||
|     set { | ||||
|       _foo = do_something(value); | ||||
|     } | ||||
|   } | ||||
| ``` | ||||
|  | ||||
| ## Typescript | ||||
|  | ||||
| Typescript allows a somewhat property implementation. In the class itself you | ||||
| define getter and setter functions using the get and set keywords | ||||
|  | ||||
| ```ts | ||||
| public get foo(): string { | ||||
|   return this._foo; | ||||
| } | ||||
|  | ||||
| public set foo(val: string): void { | ||||
|   this._foo = do_something(val); | ||||
| } | ||||
| ``` | ||||
|  | ||||
| From the outside, the property can be read and written like in c# and Delphi, | ||||
| just like working with a variable. | ||||
|  | ||||
| ## C++, Java and Rust | ||||
|  | ||||
| Those languages don't provide a property syntax at all, instead you have to | ||||
| create public functions like set_foo and get_foo to replace them. | ||||
|  | ||||
| ## Additional note to rust | ||||
|  | ||||
| Properties don't exist in rust either. But replacing them with getters and | ||||
| setters is also discouraged. Quoting from a reddit post | ||||
| `Expose behavior, not state`. That means you should present functions to outside | ||||
| viewers and not your plain data. An object should be able to do all its intended | ||||
| functions itself without having an outside observer read or write its data. | ||||
							
								
								
									
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							| @@ -0,0 +1,6 @@ | ||||
| # Inheritance and Polymorphism | ||||
|  | ||||
| Rust does not allow extending classes. Instead the base class is stored as a | ||||
| field in the extending class. Polymorphism can then be achieved by passing the | ||||
| field instead of the whole object to a function. Although casting back to the | ||||
| advanced class or overriding functions is not possible. | ||||
							
								
								
									
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							| @@ -0,0 +1,5 @@ | ||||
| # Polymorphism | ||||
|  | ||||
| Relevant files | ||||
|  | ||||
| - [index.ts](./inheritance/index.ts) | ||||
							
								
								
									
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							| @@ -0,0 +1,7 @@ | ||||
| # Inheritance | ||||
|  | ||||
| Relevant files: | ||||
|  | ||||
| - [animal.ts](./animal.ts) | ||||
| - [cat.ts](./cat.ts) | ||||
| - [dog.ts](./dog.ts) | ||||
							
								
								
									
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							| @@ -0,0 +1,11 @@ | ||||
| export class Animal { | ||||
|   public name: string; | ||||
|  | ||||
|   public constructor(name: string) { | ||||
|     this.name = name; | ||||
|   } | ||||
|  | ||||
|   public make_sound() { | ||||
|     console.log(`${this.name}:`); | ||||
|   } | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,13 @@ | ||||
| import {Animal} from './animal'; | ||||
|  | ||||
| // make the class cat inherit from Animal | ||||
| export class Cat extends Animal { | ||||
|   // override make_sound | ||||
|   public make_sound() { | ||||
|     // optional: call the parent class function | ||||
|     super.make_sound(); | ||||
|  | ||||
|     // add additional functionality | ||||
|     console.log('meow'); | ||||
|   } | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,11 @@ | ||||
| import {Animal} from './animal'; | ||||
|  | ||||
| export class Dog extends Animal { | ||||
|  | ||||
|   // override the method make_sound | ||||
|   public make_sound() { | ||||
|     // implement own functionality | ||||
|     console.log(`doggo ${this.name} says:`); | ||||
|     console.log('woof!'); | ||||
|   } | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,14 @@ | ||||
| import { Dog } from "./dog"; | ||||
| import { Cat } from "./cat"; | ||||
| import { Animal } from "./animal"; | ||||
|  | ||||
| // because cat and dog are subclasses of animal, they can be stored in an array of animals | ||||
| const animals: Animal[] = [ | ||||
|   new Dog('buster'), | ||||
|   new Cat('mittens') | ||||
| ] | ||||
|  | ||||
| for (const a of animals) { | ||||
|   // when calling the make_sound function, the implementation of the actual class gets called (in this case cat or dog) | ||||
|   a.make_sound(); | ||||
| } | ||||
							
								
								
									
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| { | ||||
|   "name": "ts-oop", | ||||
|   "version": "1.0.0", | ||||
|   "description": "", | ||||
|   "main": "index.js", | ||||
|   "scripts": { | ||||
|     "test": "echo \"Error: no test specified\" && exit 1" | ||||
|   }, | ||||
|   "author": "", | ||||
|   "license": "ISC" | ||||
| } | ||||
							
								
								
									
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| { | ||||
|   "compilerOptions": { | ||||
|     /* Basic Options */ | ||||
|     // "incremental": true,                   /* Enable incremental compilation */ | ||||
|     "target": "es5",                          /* Specify ECMAScript target version: 'ES3' (default), 'ES5', 'ES2015', 'ES2016', 'ES2017', 'ES2018', 'ES2019', 'ES2020', or 'ESNEXT'. */ | ||||
|     "module": "commonjs",                     /* Specify module code generation: 'none', 'commonjs', 'amd', 'system', 'umd', 'es2015', 'es2020', or 'ESNext'. */ | ||||
|     // "lib": [],                             /* Specify library files to be included in the compilation. */ | ||||
|     // "allowJs": true,                       /* Allow javascript files to be compiled. */ | ||||
|     // "checkJs": true,                       /* Report errors in .js files. */ | ||||
|     // "jsx": "preserve",                     /* Specify JSX code generation: 'preserve', 'react-native', or 'react'. */ | ||||
|     // "declaration": true,                   /* Generates corresponding '.d.ts' file. */ | ||||
|     // "declarationMap": true,                /* Generates a sourcemap for each corresponding '.d.ts' file. */ | ||||
|     // "sourceMap": true,                     /* Generates corresponding '.map' file. */ | ||||
|     // "outFile": "./dist",                       /* Concatenate and emit output to single file. */ | ||||
|     "outDir": "./dist",                        /* Redirect output structure to the directory. */ | ||||
|     // "rootDir": "./",                       /* Specify the root directory of input files. Use to control the output directory structure with --outDir. */ | ||||
|     // "composite": true,                     /* Enable project compilation */ | ||||
|     // "tsBuildInfoFile": "./",               /* Specify file to store incremental compilation information */ | ||||
|     // "removeComments": true,                /* Do not emit comments to output. */ | ||||
|     // "noEmit": true,                        /* Do not emit outputs. */ | ||||
|     // "importHelpers": true,                 /* Import emit helpers from 'tslib'. */ | ||||
|     // "downlevelIteration": true,            /* Provide full support for iterables in 'for-of', spread, and destructuring when targeting 'ES5' or 'ES3'. */ | ||||
|     // "isolatedModules": true,               /* Transpile each file as a separate module (similar to 'ts.transpileModule'). */ | ||||
|  | ||||
|     /* Strict Type-Checking Options */ | ||||
|     "strict": true,                           /* Enable all strict type-checking options. */ | ||||
|     // "noImplicitAny": true,                 /* Raise error on expressions and declarations with an implied 'any' type. */ | ||||
|     // "strictNullChecks": true,              /* Enable strict null checks. */ | ||||
|     // "strictFunctionTypes": true,           /* Enable strict checking of function types. */ | ||||
|     // "strictBindCallApply": true,           /* Enable strict 'bind', 'call', and 'apply' methods on functions. */ | ||||
|     // "strictPropertyInitialization": true,  /* Enable strict checking of property initialization in classes. */ | ||||
|     // "noImplicitThis": true,                /* Raise error on 'this' expressions with an implied 'any' type. */ | ||||
|     // "alwaysStrict": true,                  /* Parse in strict mode and emit "use strict" for each source file. */ | ||||
|  | ||||
|     /* Additional Checks */ | ||||
|     // "noUnusedLocals": true,                /* Report errors on unused locals. */ | ||||
|     // "noUnusedParameters": true,            /* Report errors on unused parameters. */ | ||||
|     // "noImplicitReturns": true,             /* Report error when not all code paths in function return a value. */ | ||||
|     // "noFallthroughCasesInSwitch": true,    /* Report errors for fallthrough cases in switch statement. */ | ||||
|  | ||||
|     /* Module Resolution Options */ | ||||
|     // "moduleResolution": "node",            /* Specify module resolution strategy: 'node' (Node.js) or 'classic' (TypeScript pre-1.6). */ | ||||
|     // "baseUrl": "./",                       /* Base directory to resolve non-absolute module names. */ | ||||
|     // "paths": {},                           /* A series of entries which re-map imports to lookup locations relative to the 'baseUrl'. */ | ||||
|     // "rootDirs": [],                        /* List of root folders whose combined content represents the structure of the project at runtime. */ | ||||
|     // "typeRoots": [],                       /* List of folders to include type definitions from. */ | ||||
|     // "types": [],                           /* Type declaration files to be included in compilation. */ | ||||
|     // "allowSyntheticDefaultImports": true,  /* Allow default imports from modules with no default export. This does not affect code emit, just typechecking. */ | ||||
|     "esModuleInterop": true,                  /* Enables emit interoperability between CommonJS and ES Modules via creation of namespace objects for all imports. Implies 'allowSyntheticDefaultImports'. */ | ||||
|     // "preserveSymlinks": true,              /* Do not resolve the real path of symlinks. */ | ||||
|     // "allowUmdGlobalAccess": true,          /* Allow accessing UMD globals from modules. */ | ||||
|  | ||||
|     /* Source Map Options */ | ||||
|     // "sourceRoot": "",                      /* Specify the location where debugger should locate TypeScript files instead of source locations. */ | ||||
|     // "mapRoot": "",                         /* Specify the location where debugger should locate map files instead of generated locations. */ | ||||
|     // "inlineSourceMap": true,               /* Emit a single file with source maps instead of having a separate file. */ | ||||
|     // "inlineSources": true,                 /* Emit the source alongside the sourcemaps within a single file; requires '--inlineSourceMap' or '--sourceMap' to be set. */ | ||||
|  | ||||
|     /* Experimental Options */ | ||||
|     // "experimentalDecorators": true,        /* Enables experimental support for ES7 decorators. */ | ||||
|     // "emitDecoratorMetadata": true,         /* Enables experimental support for emitting type metadata for decorators. */ | ||||
|  | ||||
|     /* Advanced Options */ | ||||
|     "forceConsistentCasingInFileNames": true  /* Disallow inconsistently-cased references to the same file. */ | ||||
|   } | ||||
| } | ||||
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