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6
.vscode/settings.json
vendored
Normal file
6
.vscode/settings.json
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"files.associations": {
|
||||
"system_error": "cpp",
|
||||
"xlocale": "cpp"
|
||||
}
|
||||
}
|
12
README.md
12
README.md
@ -13,13 +13,15 @@ Lessons:
|
||||
|
||||
- [instanciating objects, accessing attributes and methods](./lessons/Instances.md)
|
||||
- [creating a class](./lessons/Classes.md)
|
||||
- [constructors](./lessons/Constructors.md)
|
||||
- [encapsulation](./lessons/Encapsulation.md)
|
||||
- [inheritance](./lessons/Inheritance.md)
|
||||
- [properties](./lessons/Properties.md)
|
||||
- [polymorphism](./lessons/Polymorphism.md)
|
||||
|
||||
Work in progress:
|
||||
|
||||
- constructors
|
||||
- encapsulation
|
||||
- getter / setter / property
|
||||
- inheritance
|
||||
- polymorphism
|
||||
- virtual classes
|
||||
- interfaces
|
||||
- Factories
|
||||
- Generics
|
||||
|
10
cpp/Instances.md
Normal file
10
cpp/Instances.md
Normal file
@ -0,0 +1,10 @@
|
||||
# C++ Example
|
||||
|
||||
## Language Specific
|
||||
|
||||
c++ is almost identical to java in this example. The only difference here is
|
||||
that c++ doesn't require the object to be initialized with the keyword 'new'.
|
||||
|
||||
Relevant Files:
|
||||
|
||||
- [main.cpp](./classes/main.cpp)
|
5
cpp/Polymorphism.md
Normal file
5
cpp/Polymorphism.md
Normal file
@ -0,0 +1,5 @@
|
||||
# Polymorphism
|
||||
|
||||
Relevant files:
|
||||
|
||||
- [main.cpp](./inheritance/main.cpp)
|
@ -1,7 +1,8 @@
|
||||
# Classes in C++
|
||||
|
||||
In c++ classes are defined using a header file and the implementation in a
|
||||
regular .cpp file. Explanations to the structure can be found in the files themselves
|
||||
regular .cpp file. Explanations to the structure can be found in the files
|
||||
themselves
|
||||
|
||||
## Relevant files
|
||||
|
||||
|
@ -24,11 +24,11 @@ class car
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||||
// define the visibility of the following fields and methods
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||||
// in this case everything is public since visibility is a topic in future lessons
|
||||
public:
|
||||
// define two strings, manufacturer and model
|
||||
// define two fields, manufacturer and model
|
||||
std::string manufacturer;
|
||||
std::string model;
|
||||
|
||||
// define a function that will print out information
|
||||
// define a method that will print out information
|
||||
void print_info();
|
||||
};
|
||||
|
||||
|
7
cpp/constructors/README.md
Normal file
7
cpp/constructors/README.md
Normal file
@ -0,0 +1,7 @@
|
||||
# Constructors in C++
|
||||
|
||||
## Relevant files
|
||||
|
||||
- [car.h](./car.h)
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||||
- [car.cpp](./car.cpp)
|
||||
- [main.cpp](./main.cpp)
|
23
cpp/constructors/car.cpp
Normal file
23
cpp/constructors/car.cpp
Normal file
@ -0,0 +1,23 @@
|
||||
// include the header file
|
||||
#include "car.h"
|
||||
|
||||
// include necessary libraries and namespaces
|
||||
#include <iostream>
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||||
#include <string>
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||||
using namespace std;
|
||||
|
||||
// define the implementation for car.print_info()
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||||
void car::print_info()
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||||
{
|
||||
cout << "Car Information:" << endl;
|
||||
// fields that are defined in the header file can just be used like normal variables here
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||||
cout << "- manufacturer: " << manufacturer << endl;
|
||||
cout << "- model: " << model << endl;
|
||||
}
|
||||
|
||||
car::car(string manufacturer, string model) {
|
||||
// set manufacturer of the current object to the given manufacturer
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||||
this->manufacturer = manufacturer;
|
||||
// set model of the current object to the given model
|
||||
this->model = model;
|
||||
}
|
22
cpp/constructors/car.h
Normal file
22
cpp/constructors/car.h
Normal file
@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
// including a necessary library and namespace to work with strings
|
||||
#include <string>
|
||||
using namespace std;
|
||||
|
||||
// define the class
|
||||
class car
|
||||
{
|
||||
private:
|
||||
// define two fields, manufacturer and model
|
||||
// this time as private to make the data only settable through the constructor or other local functions
|
||||
std::string manufacturer;
|
||||
std::string model;
|
||||
|
||||
public:
|
||||
// define the constructor, taking manufacturer and model as parameters
|
||||
car(std::string manufacturer, std::string model);
|
||||
|
||||
// define a method that will print out information
|
||||
void print_info();
|
||||
};
|
@ -3,16 +3,11 @@
|
||||
|
||||
int main() {
|
||||
// create a new car and store it in the variable 'a'
|
||||
// in contrast to java, c++ does not need initialization with the 'new' keyword here.
|
||||
car a;
|
||||
// set some data for that car
|
||||
a.manufacturer = "Benz";
|
||||
a.model = "Velo";
|
||||
// The constructor requires manufacturer and model to be specified.
|
||||
car a("Benz", "Velo");
|
||||
|
||||
// do the same for a second car
|
||||
car b;
|
||||
b.manufacturer = "Ford";
|
||||
b.model = "Model T";
|
||||
car b("Ford", "Model T");
|
||||
|
||||
// use a function of the car class to print out the information
|
||||
a.print_info();
|
13
cpp/inheritance/README.md
Normal file
13
cpp/inheritance/README.md
Normal file
@ -0,0 +1,13 @@
|
||||
# Inheritance
|
||||
|
||||
c++ also allows to inherit from multiple base classes at once, but that is a
|
||||
little to complicated for this lesson.
|
||||
|
||||
Relevant files:
|
||||
|
||||
- [animal.h](./animal.h)
|
||||
- [animal.cpp](./animal.cpp)
|
||||
- [cat.h](./cat.h)
|
||||
- [cat.cpp](./cat.cpp)
|
||||
- [dog.h](./dog.h)
|
||||
- [dog.cpp](./dog.cpp)
|
11
cpp/inheritance/animal.cpp
Normal file
11
cpp/inheritance/animal.cpp
Normal file
@ -0,0 +1,11 @@
|
||||
#include "animal.h"
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
animal::animal(std::string name) {
|
||||
this->name = name;
|
||||
}
|
||||
|
||||
void animal::make_sound() {
|
||||
cout << name << ":" << endl;
|
||||
}
|
13
cpp/inheritance/animal.h
Normal file
13
cpp/inheritance/animal.h
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
using namespace std;
|
||||
|
||||
class animal
|
||||
{
|
||||
public:
|
||||
std::string name;
|
||||
// define make_sound as virtual to allow overriding in subclasses
|
||||
virtual void make_sound();
|
||||
animal(std::string name);
|
||||
};
|
12
cpp/inheritance/cat.cpp
Normal file
12
cpp/inheritance/cat.cpp
Normal file
@ -0,0 +1,12 @@
|
||||
#include "cat.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
void cat::make_sound() {
|
||||
// call the base class function first
|
||||
animal::make_sound();
|
||||
|
||||
// add additional functionality
|
||||
cout << "meow" << endl;
|
||||
}
|
16
cpp/inheritance/cat.h
Normal file
16
cpp/inheritance/cat.h
Normal file
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
// include the animal header
|
||||
#include "animal.h"
|
||||
using namespace std;
|
||||
|
||||
// make the class inherit from animal
|
||||
class cat: public animal
|
||||
{
|
||||
// include the animal constructor
|
||||
using animal::animal;
|
||||
public:
|
||||
// override the make_sound function
|
||||
void make_sound() override;
|
||||
};
|
10
cpp/inheritance/dog.cpp
Normal file
10
cpp/inheritance/dog.cpp
Normal file
@ -0,0 +1,10 @@
|
||||
#include "dog.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
void dog::make_sound() {
|
||||
// implement own functionality
|
||||
cout << "doggo " << name << " says:" << endl;
|
||||
cout << "woof!" << endl;
|
||||
}
|
16
cpp/inheritance/dog.h
Normal file
16
cpp/inheritance/dog.h
Normal file
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
// include the animal header
|
||||
#include "animal.h"
|
||||
using namespace std;
|
||||
|
||||
// make the class inherit from animal
|
||||
class dog: public animal
|
||||
{
|
||||
// include the animal constructor
|
||||
using animal::animal;
|
||||
public:
|
||||
// override the make_sound function
|
||||
void make_sound() override;
|
||||
};
|
17
cpp/inheritance/main.cpp
Normal file
17
cpp/inheritance/main.cpp
Normal file
@ -0,0 +1,17 @@
|
||||
#include "animal.h"
|
||||
#include "cat.h"
|
||||
#include "dog.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
int main() {
|
||||
// because cat and dog are subclasses of animal, they can be stored in an array of animals
|
||||
animal * animals[2] = {
|
||||
new dog("buster"),
|
||||
new cat("mittens")
|
||||
};
|
||||
|
||||
for (animal * a : animals)
|
||||
// when calling the make_sound function, the implementation of the actual class gets called (in this case cat or dog)
|
||||
a->make_sound();
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
# C++ Example
|
||||
|
||||
## Language Specific
|
||||
|
||||
c++ is almost identical to java in this example.
|
||||
The only difference here is that c++ doesn't require the object
|
||||
to be initialized with the keyword 'new'.
|
||||
|
||||
Relevant Files:
|
||||
|
||||
- [main.cpp](./main.cpp)
|
@ -1,20 +0,0 @@
|
||||
/*
|
||||
|
||||
Basic Car class
|
||||
just here to make the demonstration in the main file possible
|
||||
explanation of the code here will be given in later lessons
|
||||
|
||||
*/
|
||||
|
||||
#include "car.h"
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
using namespace std;
|
||||
|
||||
void car::print_info()
|
||||
{
|
||||
cout << "Car Information:" << endl;
|
||||
cout << "- manufacturer: " << manufacturer << endl;
|
||||
cout << "- model: " << model << endl;
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
/*
|
||||
|
||||
Basic Car class
|
||||
just here to make the demonstration in the main file possible
|
||||
explanation of the code here will be given in later lessons
|
||||
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <string>
|
||||
|
||||
using namespace std;
|
||||
|
||||
class car
|
||||
{
|
||||
public:
|
||||
std::string manufacturer;
|
||||
std::string model;
|
||||
void print_info();
|
||||
};
|
5
java/Instances.md
Normal file
5
java/Instances.md
Normal file
@ -0,0 +1,5 @@
|
||||
# Java Example
|
||||
|
||||
Relevant Files:
|
||||
|
||||
- [main.java](./classes/main.java)
|
5
java/Polymorphism.md
Normal file
5
java/Polymorphism.md
Normal file
@ -0,0 +1,5 @@
|
||||
# Polymorphism
|
||||
|
||||
Relevant files
|
||||
|
||||
- [Program.java](./inheritance/Program.java)
|
@ -8,6 +8,7 @@ public class Car {
|
||||
public String model = "";
|
||||
public String manufacturer = "";
|
||||
|
||||
// create the method print_info()
|
||||
public void print_info() {
|
||||
System.out.println("Car Information:");
|
||||
/**
|
||||
|
23
java/constructors/Car.java
Normal file
23
java/constructors/Car.java
Normal file
@ -0,0 +1,23 @@
|
||||
public class Car {
|
||||
|
||||
// define the fields as private to prevent outside classes from accessing them
|
||||
// access restriction will be a topic in the next lesson
|
||||
private String model = "";
|
||||
private String manufacturer = "";
|
||||
|
||||
// define the constructor
|
||||
// in java a constructor is basically a function without return type named exactly like the class
|
||||
public Car(String manufacturer, String model) {
|
||||
// set manufacturer of the current object to the given manufacturer
|
||||
this.manufacturer = manufacturer;
|
||||
// set model of the current object to the given model
|
||||
this.model = model;
|
||||
}
|
||||
|
||||
// create the method print_info()
|
||||
public void print_info() {
|
||||
System.out.println("Car Information:");
|
||||
System.out.println("- manufacturer: " + this.manufacturer);
|
||||
System.out.println("- model: " + this.model);
|
||||
}
|
||||
}
|
6
java/constructors/README.md
Normal file
6
java/constructors/README.md
Normal file
@ -0,0 +1,6 @@
|
||||
# Java example
|
||||
|
||||
Relevant files:
|
||||
|
||||
- [main.java](./main.java)
|
||||
- [Car.java](./Car.java)
|
@ -1,15 +1,11 @@
|
||||
public class main {
|
||||
public static void main(String[] args) {
|
||||
// create a new car and store it in the variable 'a'
|
||||
Car a = new Car();
|
||||
// set some data for that car
|
||||
a.manufacturer = "Benz";
|
||||
a.model = "Velo";
|
||||
// the constructor requires manufacturer and model to be specified
|
||||
Car a = new Car("Benz", "Velo");
|
||||
|
||||
// do the same for a second car
|
||||
Car b = new Car();
|
||||
b.manufacturer = "Ford";
|
||||
b.model = "Model T";
|
||||
Car b = new Car("Ford", "Model T");
|
||||
|
||||
// use a function of the car class to print out the information
|
||||
a.print_info();
|
11
java/inheritance/Animal.java
Normal file
11
java/inheritance/Animal.java
Normal file
@ -0,0 +1,11 @@
|
||||
public class Animal {
|
||||
public String name;
|
||||
|
||||
public Animal(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
public void make_sound() {
|
||||
System.out.println(this.name + ":");
|
||||
}
|
||||
}
|
17
java/inheritance/Cat.java
Normal file
17
java/inheritance/Cat.java
Normal file
@ -0,0 +1,17 @@
|
||||
// make the class cat inherit from Animal
|
||||
public class Cat extends Animal {
|
||||
// java requires an explicit constructor when the supertype awaits parameters in the constructor
|
||||
public Cat(String name) {
|
||||
// call supertype constructor
|
||||
super(name);
|
||||
}
|
||||
|
||||
// override make_sound
|
||||
public void make_sound() {
|
||||
// optional: call the parent class function
|
||||
super.make_sound();
|
||||
|
||||
// add additional functionality
|
||||
System.out.println("meow");
|
||||
}
|
||||
}
|
14
java/inheritance/Dog.java
Normal file
14
java/inheritance/Dog.java
Normal file
@ -0,0 +1,14 @@
|
||||
public class Dog extends Animal {
|
||||
// java requires an explicit constructor when the supertype awaits parameters in the constructor
|
||||
public Dog(String name) {
|
||||
// call supertype constructor
|
||||
super(name);
|
||||
}
|
||||
|
||||
// override the method make_sound
|
||||
public void make_sound() {
|
||||
// implement own functionality
|
||||
System.out.println("doggo " + this.name + " says:");
|
||||
System.out.println("woof!");
|
||||
}
|
||||
}
|
14
java/inheritance/Program.java
Normal file
14
java/inheritance/Program.java
Normal file
@ -0,0 +1,14 @@
|
||||
public class Program {
|
||||
public static void main(String[] args) {
|
||||
// because cat and dog are subclasses of animal, they can be stored in an array of animals
|
||||
Animal[] animals = {
|
||||
new Dog("buster"),
|
||||
new Cat("mittens")
|
||||
};
|
||||
|
||||
for (Animal a : animals) {
|
||||
// when calling the make_sound function, the implementation of the actual class gets called (in this case cat or dog)
|
||||
a.make_sound();
|
||||
}
|
||||
}
|
||||
}
|
7
java/inheritance/README.md
Normal file
7
java/inheritance/README.md
Normal file
@ -0,0 +1,7 @@
|
||||
# Inheritance
|
||||
|
||||
Relevant files:
|
||||
|
||||
- [Animal.java](./Animal.java)
|
||||
- [Cat.java](./Cat.java)
|
||||
- [Dog.java](./Dog.java)
|
@ -1,18 +0,0 @@
|
||||
/*
|
||||
|
||||
Basic Car class
|
||||
just here to make the demonstration in the main file possible
|
||||
explanation of the code here will be given in later lessons
|
||||
|
||||
*/
|
||||
|
||||
public class Car {
|
||||
public String model = "";
|
||||
public String manufacturer = "";
|
||||
|
||||
public void print_info() {
|
||||
System.out.println("Car Information:");
|
||||
System.out.println("- manufacturer: " + this.manufacturer);
|
||||
System.out.println("- model: " + this.model);
|
||||
}
|
||||
}
|
@ -1,5 +0,0 @@
|
||||
# Java Example
|
||||
|
||||
Relevant Files:
|
||||
|
||||
- [main.java](./main.java)
|
14
lessons/Constructors.md
Normal file
14
lessons/Constructors.md
Normal file
@ -0,0 +1,14 @@
|
||||
# Constructors
|
||||
|
||||
Constructors are a way to give data to an object right when it gets created. The
|
||||
object can also run functions on that data during construction.
|
||||
|
||||
Constructors should only be used to initialize data which the object needs to
|
||||
function.
|
||||
|
||||
## Code examples and language specific explanations
|
||||
|
||||
- [Java](../java/constructors/README.md)
|
||||
- [Rust](../rust/Constructors.md)
|
||||
- [C++](../cpp/constructors/README.md)
|
||||
- [JavaScript (using TypeScript)](../typescript/constructors/README.md)
|
32
lessons/Encapsulation.md
Normal file
32
lessons/Encapsulation.md
Normal file
@ -0,0 +1,32 @@
|
||||
# Encapsulation
|
||||
|
||||
Encapsulation is a simple lesson, this one is not gonna need any code examples.
|
||||
|
||||
There are typically 3 keywords you need for encapsulation: private, protected
|
||||
and public.
|
||||
|
||||
## Private
|
||||
|
||||
Private methods and fields are only acessible from within the same class, they
|
||||
can't be read or written from outside.
|
||||
|
||||
## Protected
|
||||
|
||||
Protected is just like private, but descendant classes can access them.
|
||||
|
||||
## Public
|
||||
|
||||
Public is accessible from anywhere.
|
||||
|
||||
## The static modifier
|
||||
|
||||
Static is another one of those keywords, although it doesn't really control
|
||||
access to fields and methods. Anything with the static keyword can be used
|
||||
without an instance of the class. That means you can directly access with with
|
||||
Class.property instead of creating an instance of that class first. This is used
|
||||
for example in java for the main method, since it needs to be accessible without
|
||||
running any of the programs code first.
|
||||
|
||||
Encapsulation is not a safety feature, it's only to make clear, which properties
|
||||
should be used by others. Methods like reflection and directly reading/writing
|
||||
memory can still access private or protected properties.
|
15
lessons/Inheritance.md
Normal file
15
lessons/Inheritance.md
Normal file
@ -0,0 +1,15 @@
|
||||
# Inheritance
|
||||
|
||||
Inheritance is useful to minimize code duplicates and generalize types in base
|
||||
classes.
|
||||
|
||||
A Class can inherit all public and protected functions and fields from a base
|
||||
class and add its own or override existing ones. Private fields and functions
|
||||
still exist in the base class, but can't be acessed from the extending class.
|
||||
|
||||
## Examples
|
||||
|
||||
- [Java](../java/inheritance/README.md)
|
||||
- [Rust](../rust/Inheritance.md)
|
||||
- [C++](../cpp/inheritance/README.md)
|
||||
- [JavaScript (using TypeScript)](../typescript/inheritance/README.md)
|
@ -7,10 +7,10 @@ Objects are generally used to keep data logically grouped and also make it easy
|
||||
to perform actions on them without having to account for all the logic at the
|
||||
time of using those functions.
|
||||
|
||||
As an example I have created a Car class. This is probably going to be the
|
||||
main class used in all further lessons, since it has a lot of room for more data
|
||||
and functions to add except for manufacturer, model and the function print_info
|
||||
in this example.
|
||||
As an example I have created a Car class. This is probably going to be the main
|
||||
class used in all further lessons, since it has a lot of room for more data and
|
||||
functions to add except for manufacturer, model and the function print_info in
|
||||
this example.
|
||||
|
||||
```java
|
||||
/*
|
||||
@ -47,7 +47,8 @@ a.print_info();
|
||||
b.print_info();
|
||||
```
|
||||
|
||||
The above example code together with the car class will create the following output:
|
||||
The above example code together with the car class will create the following
|
||||
output:
|
||||
|
||||
```text
|
||||
Car Information:
|
||||
@ -64,7 +65,7 @@ repository :)
|
||||
|
||||
## Examples
|
||||
|
||||
- [Java](../java/instances/README.md)
|
||||
- [Rust](../rust/instances/README.md)
|
||||
- [C++](../cpp/instances/README.md)
|
||||
- [JavaScript (using TypeScript)](../typescript/instances/README.md)
|
||||
- [Java](../java/Instances.md)
|
||||
- [Rust](../rust/Instances.md)
|
||||
- [C++](../cpp/Instances.md)
|
||||
- [JavaScript (using TypeScript)](../typescript/Instances.md)
|
||||
|
19
lessons/Polymorphism.md
Normal file
19
lessons/Polymorphism.md
Normal file
@ -0,0 +1,19 @@
|
||||
# Polymorphism
|
||||
|
||||
Polymorphism is the ability to treat subclasses like their base classes, for
|
||||
example passing cat, which extends animal to a function that expects an animal
|
||||
as parameter. or storing objects of different types that all extend a common
|
||||
class in an array of that common type.
|
||||
|
||||
You lose acess to the properties of the subclass, but you can still access the
|
||||
base class like usual. When the subclass overrides behaviour of the base class,
|
||||
the overridden functionality in the subclass is still called.
|
||||
|
||||
You can regain access to properties of the subclass with casting, but you have
|
||||
to make sure that the object is actually an instance of that class or you might
|
||||
run into runtime errors.
|
||||
|
||||
- [Java](../java/Polymorphism.md)
|
||||
- [Rust](../rust/Inheritance.md)
|
||||
- [C++](../cpp/Polymorphism.md)
|
||||
- [JavaScript (using TypeScript)](../typescript/Polymorphism.md)
|
61
lessons/Properties.md
Normal file
61
lessons/Properties.md
Normal file
@ -0,0 +1,61 @@
|
||||
# Properties
|
||||
|
||||
Properties are a way to restrict read/write access to a field and to add
|
||||
additional verifications, computations or function calls to accessing a field.
|
||||
|
||||
To define a property you need one private field that stores your data and the
|
||||
getter/setter for it. If you don't want it to be readable or writable, you can
|
||||
leave out either of the accessor functions.
|
||||
|
||||
None of the languages featured here have a full implementation of properties.
|
||||
Languages like c# and Delphi do though.
|
||||
|
||||
Delphi has the simplest syntax for properties I've seen so far.
|
||||
|
||||
```pas
|
||||
// this property will read from the field FFoo and write using the function set_foo
|
||||
property Foo read FFoo write set_foo;
|
||||
```
|
||||
|
||||
C# is a bit more complicated, but still better than the languages here
|
||||
|
||||
```cs
|
||||
public string Foo
|
||||
{
|
||||
get => _foo;
|
||||
set {
|
||||
_foo = do_something(value);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Typescript
|
||||
|
||||
Typescript allows a somewhat property implementation. In the class itself you
|
||||
define getter and setter functions using the get and set keywords
|
||||
|
||||
```ts
|
||||
public get foo(): string {
|
||||
return this._foo;
|
||||
}
|
||||
|
||||
public set foo(val: string): void {
|
||||
this._foo = do_something(val);
|
||||
}
|
||||
```
|
||||
|
||||
From the outside, the property can be read and written like in c# and Delphi,
|
||||
just like working with a variable.
|
||||
|
||||
## C++, Java and Rust
|
||||
|
||||
Those languages don't provide a property syntax at all, instead you have to
|
||||
create public functions like set_foo and get_foo to replace them.
|
||||
|
||||
## Additional note to rust
|
||||
|
||||
Properties don't exist in rust either. But replacing them with getters and
|
||||
setters is also discouraged. Quoting from a reddit post
|
||||
`Expose behavior, not state`. That means you should present functions to outside
|
||||
viewers and not your plain data. An object should be able to do all its intended
|
||||
functions itself without having an outside observer read or write its data.
|
14
rust/Constructors.md
Normal file
14
rust/Constructors.md
Normal file
@ -0,0 +1,14 @@
|
||||
# Constructors in rust
|
||||
|
||||
Rust is a special case for constructors. The language itself is already
|
||||
different from most other languages in structure, especially for object oriented
|
||||
programming.
|
||||
|
||||
Simply said, there are no constructors in rust. When you create an object, you
|
||||
have to initialize all data immediately and by yourself.
|
||||
|
||||
You can look into the classes or instances examples to see how object
|
||||
construction is done in rust.
|
||||
|
||||
- [main.rs](./classes/src/main.rs)
|
||||
- [car.rs](./classes/src/car.rs)
|
6
rust/Inheritance.md
Normal file
6
rust/Inheritance.md
Normal file
@ -0,0 +1,6 @@
|
||||
# Inheritance and Polymorphism
|
||||
|
||||
Rust does not allow extending classes. Instead the base class is stored as a
|
||||
field in the extending class. Polymorphism can then be achieved by passing the
|
||||
field instead of the whole object to a function. Although casting back to the
|
||||
advanced class or overriding functions is not possible.
|
@ -3,8 +3,9 @@
|
||||
## Language specific
|
||||
|
||||
- Rust doesn't use the 'new' keyword
|
||||
- Classes in Rust require all attributes to be defined at all times, so you have to define all the data on creation.
|
||||
- Classes in Rust require all attributes to be defined at all times, so you have
|
||||
to define all the data on creation.
|
||||
|
||||
Relevant Files
|
||||
|
||||
- [main.rs](./src/main.rs)
|
||||
- [main.rs](./classes/src/main.rs)
|
5
rust/instances/Cargo.lock
generated
5
rust/instances/Cargo.lock
generated
@ -1,5 +0,0 @@
|
||||
# This file is automatically @generated by Cargo.
|
||||
# It is not intended for manual editing.
|
||||
[[package]]
|
||||
name = "rust-oop"
|
||||
version = "0.1.0"
|
@ -1,9 +0,0 @@
|
||||
[package]
|
||||
name = "rust-oop"
|
||||
version = "0.1.0"
|
||||
authors = ["Timo Hocker <t-hocker@web.de>"]
|
||||
edition = "2018"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
@ -1,24 +0,0 @@
|
||||
/*
|
||||
|
||||
Basic Car class
|
||||
just here to make the demonstration in the main file possible
|
||||
explanation of the code here will be given in later lessons
|
||||
|
||||
*/
|
||||
|
||||
pub trait Information {
|
||||
fn print_info(&self);
|
||||
}
|
||||
|
||||
pub struct Car {
|
||||
pub manufacturer: String,
|
||||
pub model: String
|
||||
}
|
||||
|
||||
impl Information for Car {
|
||||
fn print_info(&self) {
|
||||
println!("Car Information:");
|
||||
println!("- manufacturer: {}", self.manufacturer);
|
||||
println!("- model: {}", self.model);
|
||||
}
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
mod car;
|
||||
use car::Information;
|
||||
|
||||
fn main() {
|
||||
// create a new car and store it in the variable 'a'
|
||||
// rust also doesn't use the 'new' keyword
|
||||
// all attributes have to be defined upon creation of the object
|
||||
let a = car::Car {
|
||||
// set some data for that car
|
||||
manufacturer: "Benz".to_string(),
|
||||
model: "Velo".to_string()
|
||||
};
|
||||
|
||||
// do the same for a second car
|
||||
let b = car::Car {
|
||||
manufacturer: "Ford".to_string(),
|
||||
model: "Model T".to_string()
|
||||
};
|
||||
|
||||
// use a function of the car class to print out the information
|
||||
a.print_info();
|
||||
b.print_info();
|
||||
}
|
5
typescript/Instances.md
Normal file
5
typescript/Instances.md
Normal file
@ -0,0 +1,5 @@
|
||||
# Typescript Example
|
||||
|
||||
Relevant Files
|
||||
|
||||
- [index.ts](./classes/index.ts)
|
5
typescript/Polymorphism.md
Normal file
5
typescript/Polymorphism.md
Normal file
@ -0,0 +1,5 @@
|
||||
# Polymorphism
|
||||
|
||||
Relevant files
|
||||
|
||||
- [index.ts](./inheritance/index.ts)
|
@ -6,7 +6,7 @@ export class Car {
|
||||
manufacturer: string = '';
|
||||
model: string = '';
|
||||
|
||||
// define the function print_info
|
||||
// define the method print_info
|
||||
print_info() {
|
||||
console.log('Car Information:');
|
||||
console.log(`- manufacturer: ${this.manufacturer}`);
|
||||
|
@ -1,5 +1,6 @@
|
||||
# Typescript Example
|
||||
|
||||
Relevant Files
|
||||
## Relevant Files
|
||||
|
||||
- [index.ts](./index.ts)
|
||||
- [car.ts](./car.ts)
|
23
typescript/constructors/car.ts
Normal file
23
typescript/constructors/car.ts
Normal file
@ -0,0 +1,23 @@
|
||||
/**
|
||||
* the class is defined with the export keyword to make it usable outside of the current file
|
||||
*/
|
||||
export class Car {
|
||||
// define the fields
|
||||
// setting them to private to prevent access from outside
|
||||
private manufacturer: string = '';
|
||||
private model: string = '';
|
||||
|
||||
// in typescript constructors are defined with the keyword constructor
|
||||
public constructor(manufacturer: string, model: string) {
|
||||
// set manufacturer and model of the current object to the given parameters
|
||||
this.manufacturer = manufacturer;
|
||||
this.model = model;
|
||||
}
|
||||
|
||||
// define the method print_info
|
||||
print_info() {
|
||||
console.log('Car Information:');
|
||||
console.log(`- manufacturer: ${this.manufacturer}`);
|
||||
console.log(`- model: ${this.model}`);
|
||||
}
|
||||
}
|
@ -1,15 +1,11 @@
|
||||
import {Car} from './car'
|
||||
|
||||
// create a new car and store it in the variable 'a'
|
||||
const a = new Car();
|
||||
// set some data for that car
|
||||
a.manufacturer = 'Benz';
|
||||
a.model = 'Velo';
|
||||
// the constructor requires the parameters for model and manufacturer
|
||||
const a = new Car('Benz','Velo');
|
||||
|
||||
// do the same for a second car
|
||||
const b = new Car();
|
||||
b.manufacturer = 'Ford';
|
||||
b.model = 'Model T';
|
||||
const b = new Car('Ford','Model T');
|
||||
|
||||
// use a function of the car class to print out the information
|
||||
a.print_info();
|
7
typescript/inheritance/README.md
Normal file
7
typescript/inheritance/README.md
Normal file
@ -0,0 +1,7 @@
|
||||
# Inheritance
|
||||
|
||||
Relevant files:
|
||||
|
||||
- [animal.ts](./animal.ts)
|
||||
- [cat.ts](./cat.ts)
|
||||
- [dog.ts](./dog.ts)
|
11
typescript/inheritance/animal.ts
Normal file
11
typescript/inheritance/animal.ts
Normal file
@ -0,0 +1,11 @@
|
||||
export class Animal {
|
||||
public name: string;
|
||||
|
||||
public constructor(name: string) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
public make_sound() {
|
||||
console.log(`${this.name}:`);
|
||||
}
|
||||
}
|
13
typescript/inheritance/cat.ts
Normal file
13
typescript/inheritance/cat.ts
Normal file
@ -0,0 +1,13 @@
|
||||
import {Animal} from './animal';
|
||||
|
||||
// make the class cat inherit from Animal
|
||||
export class Cat extends Animal {
|
||||
// override make_sound
|
||||
public make_sound() {
|
||||
// optional: call the parent class function
|
||||
super.make_sound();
|
||||
|
||||
// add additional functionality
|
||||
console.log('meow');
|
||||
}
|
||||
}
|
11
typescript/inheritance/dog.ts
Normal file
11
typescript/inheritance/dog.ts
Normal file
@ -0,0 +1,11 @@
|
||||
import {Animal} from './animal';
|
||||
|
||||
export class Dog extends Animal {
|
||||
|
||||
// override the method make_sound
|
||||
public make_sound() {
|
||||
// implement own functionality
|
||||
console.log(`doggo ${this.name} says:`);
|
||||
console.log('woof!');
|
||||
}
|
||||
}
|
14
typescript/inheritance/index.ts
Normal file
14
typescript/inheritance/index.ts
Normal file
@ -0,0 +1,14 @@
|
||||
import { Dog } from "./dog";
|
||||
import { Cat } from "./cat";
|
||||
import { Animal } from "./animal";
|
||||
|
||||
// because cat and dog are subclasses of animal, they can be stored in an array of animals
|
||||
const animals: Animal[] = [
|
||||
new Dog('buster'),
|
||||
new Cat('mittens')
|
||||
]
|
||||
|
||||
for (const a of animals) {
|
||||
// when calling the make_sound function, the implementation of the actual class gets called (in this case cat or dog)
|
||||
a.make_sound();
|
||||
}
|
11
typescript/inheritance/package.json
Normal file
11
typescript/inheritance/package.json
Normal file
@ -0,0 +1,11 @@
|
||||
{
|
||||
"name": "ts-oop",
|
||||
"version": "1.0.0",
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
},
|
||||
"author": "",
|
||||
"license": "ISC"
|
||||
}
|
66
typescript/inheritance/tsconfig.json
Normal file
66
typescript/inheritance/tsconfig.json
Normal file
@ -0,0 +1,66 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
/* Basic Options */
|
||||
// "incremental": true, /* Enable incremental compilation */
|
||||
"target": "es5", /* Specify ECMAScript target version: 'ES3' (default), 'ES5', 'ES2015', 'ES2016', 'ES2017', 'ES2018', 'ES2019', 'ES2020', or 'ESNEXT'. */
|
||||
"module": "commonjs", /* Specify module code generation: 'none', 'commonjs', 'amd', 'system', 'umd', 'es2015', 'es2020', or 'ESNext'. */
|
||||
// "lib": [], /* Specify library files to be included in the compilation. */
|
||||
// "allowJs": true, /* Allow javascript files to be compiled. */
|
||||
// "checkJs": true, /* Report errors in .js files. */
|
||||
// "jsx": "preserve", /* Specify JSX code generation: 'preserve', 'react-native', or 'react'. */
|
||||
// "declaration": true, /* Generates corresponding '.d.ts' file. */
|
||||
// "declarationMap": true, /* Generates a sourcemap for each corresponding '.d.ts' file. */
|
||||
// "sourceMap": true, /* Generates corresponding '.map' file. */
|
||||
// "outFile": "./dist", /* Concatenate and emit output to single file. */
|
||||
"outDir": "./dist", /* Redirect output structure to the directory. */
|
||||
// "rootDir": "./", /* Specify the root directory of input files. Use to control the output directory structure with --outDir. */
|
||||
// "composite": true, /* Enable project compilation */
|
||||
// "tsBuildInfoFile": "./", /* Specify file to store incremental compilation information */
|
||||
// "removeComments": true, /* Do not emit comments to output. */
|
||||
// "noEmit": true, /* Do not emit outputs. */
|
||||
// "importHelpers": true, /* Import emit helpers from 'tslib'. */
|
||||
// "downlevelIteration": true, /* Provide full support for iterables in 'for-of', spread, and destructuring when targeting 'ES5' or 'ES3'. */
|
||||
// "isolatedModules": true, /* Transpile each file as a separate module (similar to 'ts.transpileModule'). */
|
||||
|
||||
/* Strict Type-Checking Options */
|
||||
"strict": true, /* Enable all strict type-checking options. */
|
||||
// "noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */
|
||||
// "strictNullChecks": true, /* Enable strict null checks. */
|
||||
// "strictFunctionTypes": true, /* Enable strict checking of function types. */
|
||||
// "strictBindCallApply": true, /* Enable strict 'bind', 'call', and 'apply' methods on functions. */
|
||||
// "strictPropertyInitialization": true, /* Enable strict checking of property initialization in classes. */
|
||||
// "noImplicitThis": true, /* Raise error on 'this' expressions with an implied 'any' type. */
|
||||
// "alwaysStrict": true, /* Parse in strict mode and emit "use strict" for each source file. */
|
||||
|
||||
/* Additional Checks */
|
||||
// "noUnusedLocals": true, /* Report errors on unused locals. */
|
||||
// "noUnusedParameters": true, /* Report errors on unused parameters. */
|
||||
// "noImplicitReturns": true, /* Report error when not all code paths in function return a value. */
|
||||
// "noFallthroughCasesInSwitch": true, /* Report errors for fallthrough cases in switch statement. */
|
||||
|
||||
/* Module Resolution Options */
|
||||
// "moduleResolution": "node", /* Specify module resolution strategy: 'node' (Node.js) or 'classic' (TypeScript pre-1.6). */
|
||||
// "baseUrl": "./", /* Base directory to resolve non-absolute module names. */
|
||||
// "paths": {}, /* A series of entries which re-map imports to lookup locations relative to the 'baseUrl'. */
|
||||
// "rootDirs": [], /* List of root folders whose combined content represents the structure of the project at runtime. */
|
||||
// "typeRoots": [], /* List of folders to include type definitions from. */
|
||||
// "types": [], /* Type declaration files to be included in compilation. */
|
||||
// "allowSyntheticDefaultImports": true, /* Allow default imports from modules with no default export. This does not affect code emit, just typechecking. */
|
||||
"esModuleInterop": true, /* Enables emit interoperability between CommonJS and ES Modules via creation of namespace objects for all imports. Implies 'allowSyntheticDefaultImports'. */
|
||||
// "preserveSymlinks": true, /* Do not resolve the real path of symlinks. */
|
||||
// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
|
||||
|
||||
/* Source Map Options */
|
||||
// "sourceRoot": "", /* Specify the location where debugger should locate TypeScript files instead of source locations. */
|
||||
// "mapRoot": "", /* Specify the location where debugger should locate map files instead of generated locations. */
|
||||
// "inlineSourceMap": true, /* Emit a single file with source maps instead of having a separate file. */
|
||||
// "inlineSources": true, /* Emit the source alongside the sourcemaps within a single file; requires '--inlineSourceMap' or '--sourceMap' to be set. */
|
||||
|
||||
/* Experimental Options */
|
||||
// "experimentalDecorators": true, /* Enables experimental support for ES7 decorators. */
|
||||
// "emitDecoratorMetadata": true, /* Enables experimental support for emitting type metadata for decorators. */
|
||||
|
||||
/* Advanced Options */
|
||||
"forceConsistentCasingInFileNames": true /* Disallow inconsistently-cased references to the same file. */
|
||||
}
|
||||
}
|
@ -1,18 +0,0 @@
|
||||
/*
|
||||
|
||||
Basic Car class
|
||||
just here to make the demonstration in the main file possible
|
||||
explanation of the code here will be given in later lessons
|
||||
|
||||
*/
|
||||
|
||||
export class Car {
|
||||
manufacturer: string = '';
|
||||
model: string = '';
|
||||
|
||||
print_info() {
|
||||
console.log('Car Information:');
|
||||
console.log(`- manufacturer: ${this.manufacturer}`);
|
||||
console.log(`- model: ${this.model}`);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user