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Rust
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mod car;
use car::Information;
fn main() {
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// create a new car and store it in the variable 'a'
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let a = car::Car {
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// set some data for that car
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manufacturer: "Benz".to_string(),
model: "Velo".to_string()
};
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// do the same for a second car
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let b = car::Car {
manufacturer: "Ford".to_string(),
model: "Model T".to_string()
};
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// use a function of the car class to print out the information
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a.print_info();
b.print_info();
}